Portfolio/2015

[C++] Blending surface with a distance map

NAEMO 2022. 6. 22. 09:55
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In order to achieve smoother 3D models, I used a distance map which was a list of the distance values between plains and vertexes. Depending on the value of the distance map, adjacent triangle mashes are blended and as a result a 3D model is redefined.

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