Portfolio/2017

[C++] Roller coaster simulation

NAEMO 2022. 6. 22. 10:15
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Created Catmull-Rom splines for rails and applied texture mapping(+hemisphere), lighting, phong shading model by using shader. Also, camera movement is physically realistic because it is modified velocity to present acceleration.

 

<Features>

1. Render a T-shaped rail cross section
2. Render a Double Rail
3. Added OpenGl lighting + texturing
4. Draw splines using recursive subdivision
5. Modify velocity with which the camera moves

 

GitHub

https://github.com/changkiLee/C-Project/tree/master/RollerCoaster

 

GitHub - changkiLee/C-Project: Projects using C++

Projects using C++. Contribute to changkiLee/C-Project development by creating an account on GitHub.

github.com

 

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