[C++] Roller coaster simulation Created Catmull-Rom splines for rails and applied texture mapping(+hemisphere), lighting, phong shading model by using shader. Also, camera movement is physically realistic because it is modified velocity to present acceleration. 1. Render a T-shaped rail cross section 2. Render a Double Rail 3. Added OpenGl lighting + texturing 4. Draw splines using recursive subdivision 5. Modify velocity with.. Portfolio/2017 3년 전
[Unity3D] Rigid body collision with environment mapping It was a team project in 2016 Fall semester. In our project, we implemented rigid body simulation with Quickhull spatial hashing collision detection. We carried out multiple real life experiments which consisted of throwing objects at different environments to observe the fine details. In addition, we modified coefficients of friction and elasticity in our simulations to more accurately reflect .. Portfolio/2016 3년 전
[C++] Rigid body simulation This is a simulation of the falling box. The box is bounced when colliding with the floor. The box would be forced from any sides depending on the input force. GitHub https://github.com/changkiLee/ComputerGraphics/tree/master/RigidBody GitHub - changkiLee/ComputerGraphics: Projects related to computer graphics Projects related to computer graphics. Contribute to changkiLee/ComputerGraphics devel.. Portfolio/2012 3년 전