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Created Catmull-Rom splines for rails and applied texture mapping(+hemisphere), lighting, phong shading model by using shader. Also, camera movement is physically realistic because it is modified velocity to present acceleration.
<Features>
1. Render a T-shaped rail cross section
2. Render a Double Rail
3. Added OpenGl lighting + texturing
4. Draw splines using recursive subdivision
5. Modify velocity with which the camera moves
GitHub
https://github.com/changkiLee/C-Project/tree/master/RollerCoaster
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