[C++] Roller coaster simulation
Created Catmull-Rom splines for rails and applied texture mapping(+hemisphere), lighting, phong shading model by using shader. Also, camera movement is physically realistic because it is modified velocity to present acceleration. 1. Render a T-shaped rail cross section 2. Render a Double Rail 3. Added OpenGl lighting + texturing 4. Draw splines using recursive subdivision 5. Modify velocity with..